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The Most Advanced Way of E-Learning

Gamification Training

SKILLN supports gamification based on integrating gaming elements into the learning process, which increases the learner’s motivation to learn and thus helps improve learning effectiveness.The tools available to motivate the trainee.


What is Gamification Training?

At the most basic level, gamification training or gamification of learning is the use of game play elements in a learning experience. At ELM, we know that gamification training, when backed by an understanding of brain science, can be a powerful tool for inspiring learners to challenge themselves.


At the heart of gamification is dopamine, which controls the pleasure center of our brains and affects our mood, memory, and thinking process. We—like lab rats in a maze getting food rewards for correct navigation—also respond to rewards such as levels, points, quizzes, badges, progress tools, timers, and sounds, which are all elements in gamification.


Not only that, when your brain releases dopamine while you’re learning, you’re more likely to retain what you learned long-term, and have a pleasurable experience at the same time, making gamification a powerful AND fun eLearning tool.


If gamification is so great, why haven’t we been doing it all along?


In truth, gamification has been around for a long time. Astronauts spend years playing games on terra firma before leaving the bounds of gravity, and there’s a reason the military exercises that simulate battlefield conditions are called “war games.” If games can keep these heroes alive, just think what gamification could do for your corporate training.


Why Gamification works in Corporate Training?

Here are some of the reasons why gamification is a great tool for corporate training:


  • Motivation. Because gamification rewards learners and challenges them to keep going, they are motivated to improve and/or beat the competition.
  • Learner Autonomy. Gamification allows individuals to learn at their own pace and level, and taps into intrinsic motivators like competition, improvement, and completion.
  • Instant Feedback. Games provide feedback as players demonstrate their mastery. If they do well, it’s onto the next level; if not, they get another chance to see what they missed.
  • Social Learning. Friendly competition and collaboration allow learners to forge new connections. A 2020 article in Educational Psychology Review found that learners respond positively to mild social pressure when they are competing with members of a community.
  • Emotional Connection. Gamification often uses storytelling to help learners apply what they’ve experienced in simulated situations, which creates an emotional connection (and, in turn, stronger neural connections).
  • Meaningful Goals. Leveling up and completing games gives learners meaningful, tangible goals to work toward.
  • Cognitive Relief. Brains love to multitask, but multitasking can hurt training efforts. Games direct attention to one task at a time, which increases focus and reduces the cognitive load on the brain.

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